Pisa, 26/28 May 2009
4th XVR Workshop & Joint PRESENCCIA and SKILLS PhD Symposium
XVR is a development framework for complex VR application. It was
used at PERCRO in the past 10 years for a variety of projects dealing
with real-time graphics and interaction, and it is continuously updated
to accommodate always-evolving programming needs. Thanks to its ease of
use and flexibility XVR is today used by several research institution
around the world offering a wide range of useful and practical
functionality to control the many aspects linked to VR programming,
including real-time graphics, sound, interaction, cluster rendering
(CAVE), and support to the most common VR devices (trackers, displays,
haptics and interaction devices).
The XVR Workshop is a yearly event organized by PERCRO to discuss and disseminate technical aspects of VR developments. This year the technical tutorials and presentations will be preceded by a scientific Symposium jointly organized by the two EU Projects that make the most use of XVR technology.
Tuesday 26, Wednesday 27 May
Joint PRESENCCIA and SKILLS PhD Symposium
PRESENCCIA and SKILLS are two
integrated projects that both aim to advance Virtual Reality technology. These
projects are highly interdisciplinary encompassing, among others, computer
science, robotics, engineering, interaction design, cognitive science,
neuroscience, psychology and philosophy. All these fields, however diverse
their interests, come together in the goal of integrating human interaction in
mixed and virtual reality environments in order to enhance the user’s
experience and enabling him to act and interact in a natural and familiar way
by means of enactive paradigms.
The most
interesting, challenging and useful digital environments are social, focussing
on supporting (group) interaction between real people and other remote people
or real people and virtual people. The aim is to understand, track and give
appropriate feedback in verbal, non-verbal and implicit interactions while also
making digital content more believable and intelligent.
Likewise, a
number of methods need to be developed allowing users of virtual environments
to not only perform actions effectively in a variety of different scenarios but
also be able to choose from a repertoire of suitable actions. This requires
adequate digital representations of human skills and also techniques to capture,
interpret and deliver them by means of multimodal interfaces, robotics and virtual
environments within enactive interaction
paradigms.
At the low-level
end of the spectrum we also aim to understand the neural basis of presence and
its response. Its enhancement and its application is the fundamental object of
study from many different points of view, and including visual, haptic and
auditory modalities.
Programme
Tuesday, 26th May
09.30- 10:00 Introduction to SKILLS and PRESENCCIA
Massimo Bergamasco, PERCRO, Mel Slater, Universitat de Barcelona
10.00 - 11:30 First Keynote: Flesh made Soul: Bodies in the Brain
Salvatore Maria Aglioti
11:30 - 11:50 Coffee break
11:50 - 13:00 1st Session: Haptic applications
13:00 - 14:30 Lunch break
14:30 - 15:50 2nd Session: Rehabilitation and VR
15:50 - 16:15 Coffee break
16:15 - 17:30 3rd Session: Algorithms and human motion analysis
Wednesday, 27th May
09:30 - 11:00 Second Keynote: Towards Motor Skill Learning in Robotics
Jan Peters
11:00 - 11:20 Coffee break
11:20 - 13:00 4th Session: Human Computer Interaction
13:00 - 14:00 Lunch break
14:00 - 15:40 5th Session: Human response in interactive systems
15:40 - 16:00 Coffee break
16:00 - 17:30 Panel: Building a Career in Virtual Reality
Click here to download the detailed programme (pdf)
To participate to the Workshop, please register on line:
http://www.percro.org/registrationXVR2009/
Keynote Speakers
Salvatore Maria Aglioti, Psychology Department , Università di Roma "La Sapienza” and IRCCS Fondazione Santa Lucia, Roma (http://w3.uniroma1.it/aglioti/)
Flesh made Soul: Bodies in the Brain. Talking about the body implies talking about the very
“special object” that allows a deep interconnection between the ability to have
self-consciousness and the ability to experience a world of objects. My talk
will be based on the studies in healthy and brain damaged subjects we performed
in the past fifteen years on the neural representation of the body. I will put
forward the idea that, although trivially made of flesh, blood and bones, the
body can be considered the “psychic object” par excellence, which mediates and
implements a variety of complex functions, ranging from the notion of self to
social interactions and negotiations.
Jan Peters, Dept. Empirical Inference, Max-Planck-Institute for Biological Cybernetics, Tuebingen, Germany
(http://www-clmc.usc.edu/~jrpeters/)
Towards Motor Skill Learning in Robotics. Autonomous robots that can assist humans in situations of daily life
have been a long standing vision of robotics, artificial intelligence,
and cognitive sciences. A first step towards this goal is to create
robots that can learn tasks triggered by environmental context or
higher level instruction. However, learning techniques have yet to
live up to this promise as only few methods manage to scale to high-dimensional manipulator or humanoid robots. In this talk, we
investigate a general framework suitable for learning motor skills
in robotics which is based on the principles behind many analytical
robotics approaches. We propose new,
task-appropriate architectures, such as the Natural Actor-Critic
and the PoWER algorithm.
Thursday 28 May
The 4th XVR Workshop
The XVR Workshop is a free and informal meeting that takes place every year at Scuola Superiore Sant’Anna in Pisa. It is an event dedicated to the technical aspects of Virtual Reality programming and related issues. XVR (Extreme VR) is a development framework for complex VR application. It was used at PERCRO in the past 10 years for a variety of projects dealing with real-time graphics and interaction, and it is continuously updated to accommodate always-evolving programming needs. The XVR workshop has a strong technological content, and it is for anyone involved or interested in VR application development. The workshop will also include a BCI demo.
Programme
09.00 - 10:00 Introduction to VR Programming, Franco Tecchia, PERCRO
10.00 - 11:00 The XVR Development Environment, Marcello Carrozzino, IMT
11.00 - 12:00 Advanced Rendering Tecniques, Davide Vercelli, PERCRO
12.00 - 13:00 Real Time Physics with XVR Rosario Leonardi, PERCRO
13.00 - 14:15 Lunch break
14.15 - 16:45 Brain-Computer Interfaces, Applications in VR and Control*, Günter Edlinger, g.tec
16.45 - 18:00 Exemplary XVR Projects: Concrete examples of applications developed and devices interfaced
* The Brain-Computer Interface (BCI) research area is a fast expanding field in the world of biomedical engineering. BCIs allow direct connection between the human brain and computers. BCIs have been developed during the last years for people with severe disabilities to improve their quality of life. Applications of BCI systems comprise the restoration of movements, communication and environmental control. However, recently BCI applications have been also used in different research areas e.g. in the field of virtual reality. This tutorial gives you the chance to create your own BCI experiments and to
learn more about BCI.

g.tec - Guger Technologies OEG, based in Graz, Austria, leader in cutting-edge research on BCI will participate to the Workshop. g.tec received the European Information and Communication Technology Award 2007 for BCI technology (http://www.ict-prize.org)
Practical Information
How to get to Pisa: Pisa has a very practical international airport, with plenty of low-fare connection from/to many places in Europe. Both Ryanair and EasyJet fly to Pisa, and there are plenty more low-cost airlines too. There are also direct train connections to Milan (about 4 hours), Turin (5hours), Florence (1 hour) and Rome (3.5 hours). Trains are not very expensive but some of the connections are not very frequent.
How to reach Scuola
Superiore S.Anna: Both events will take place in Pisa,
at the main campus of Scuola Superiore Sant’Anna. The campus entrance is
located in Piazza Martiri della Libertà, a central square in Pisa. From within the city center the
cheapest and fastest way to reach the location is by walk. You can use the
following map as a reference, remembering that walking from the main train
station to the campus takes about 20 min. A taxi is the best option for people
staying outside the city centre.
Hotels: Pisa offers a range of hotels, most of them located at a walking distance from the main train station. Here is a short selection:
A very practical hotel (just meters away from the main
train station):
http://en.venere.com/hotels_pisa/san_martino/hotel_jolly_hotel_cavalieri.html
Another hotel not far from the station (5 mins):
http://en.venere.com/hotels_pisa/sant_antonio/hotel_bologna.html
If you prefer a central location (riverside Arno and 15
min walking to the train station):
http://www.royalvictoria.it
25 min walk from the train station but just few meters
away from the famous Pisa Tower:
http://www.hotelariston.pisa.it/default_en.asp
http://www.hotelvillakinzica.it/en/Home_eng.htm
Other hotels can be found here:
http://www.venere.com/search/?lg=en&geoid=676&ref=
